Street Cred

Street Cred are the tales and rumours that the shadows whisper about you as you walk by. A fresh Runner has 0 Cred while an experienced Runner that sees infiltrating an AAA military bunker as a fun adventure will have loads of it.

Street Cred is Karma / 10 (rounded up, if necessary)

Max. Street Cred is limited by Charisma (eg. a character with 3 Charisma can only have 3 Street Cred).

A GM may grant Karma-independent Street Cred if a player has done an impressive feat, had a spectacular adventure or otherwise achieved something that the shadows would love to talk about. Street Cred can be used to positively influence social interactions in the shadows. Using Intimidation, Negotiation, etc on Shops, Hackers, Coyotes, etc. will give + X Street Cred aka a Street Cred of 3 gives a modification of +3. This applies to ONLY people in the shadows though!

Street Cred is lost by using it to lower Notoriety. To lower 1 point of Notoriety, a player has to pay with 2 Street Cred.